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Posts Tagged ‘ps3’

Entry 0252

18 May

Not Actual Box Art

Not Actual Box Art

Recently, I purchased the game 3D Dot Game Heroes, for the Playstation 3. It’s billed as a love note the the 8bit adventure games of yore, and that’s probably the best description that can be had for the game.

The plot is straight out of The Legend of Zelda: A Link To The Past: A long time ago, there was a big bad guy who did big bad things. Six smart, wise guys got together, and trapped him in a parallel world of his own creation a glowing Orb. Some wizard has sucked up to the king, stolen the Orb, and plans on unleashing the power of the Big Bad. It’s up to you, who just happens to be the direct descendant of the Previous Hero, to save the world.

Sound familiar? Sages are called Scholars, Dungeons are Temples, but otherwise it’s all very much in line with what we know and love. Which, in my opinion, is a great thing. Read the rest of this entry »

 
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Entry 0249

21 Apr

Just Cause 2 - PS3 Boxart


About a month ago, I picked up a copy of Just Cause 2 for the PlayStation 3. It’s a pretty standard sandbox style action game, akin to Saints Row 2 or Red Faction: Guerrilla… Only, it’s really, really fun.

It’s a game that’s super easy to talk about, because there’s no real risk of spoilers. That’s not to say there isn’t a story to the game, as there is – it’s just that the story is mostly there to get you to move about the map, and isn’t an actual driving force behind gameplay.

It’s actually quite refreshing, and a welcome addition to my game library. Read the rest of this entry »

 
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Entry 0222

03 Nov
Borderlands Box Art

Borderlands Box Art

I’ve heard some refer to Borderlands as a RPS (role playing shooter), or “Diablo with guns”. I tend to agree with the latter; while it is a shooter, there is little to no roleplay – or even story. Like Diablo, you can customize your gear and your skills, but will end up spending most of your time running through areas, shooting things until they stop moving, and collecting sweet loots.

The game does enable one to drop in and out of other peoples games, for a co-op style of play… But I’ve not really messed with that much. I tried it, once, and it wasn’t too shabby. That is to say, the feature worked as advertised. I’m sure if you are a social gamer, that this feature would be a fun one – but I’m not, so it’s not something I actually give a damn about. Mostly I wander the world of Pandora, alone, shooting dudes and taking their stuff.

There are cars, which you can drive and shoot and run people over with, but frankly it feels really cheap. While in a car, everything is a one-hit kill. Creatures that normally can take a crapload of damage splatter under the wheels of your dune buggy. Thankfully, most areas aren’t open to cars – you have to leave your ride outside.

The main draw here is the weaponry – and what weaponry it is! Sniper rifles that cause folks to burst into flames, shotguns that electrocute folks, revolvers that cause dudes to explode… it’s all here. I’ve heard tales of even crazier weapons – like shotguns that shoot rockets, but have yet to encounter them. Mostly, though, a huge part of the fun – what makes many of the challenges worth while – is finding a chest containing some new guns. It’s almost always worth it – rarely do you not find something neat, which you just want wait to try on the next mutant you come across.

This is quickly becoming my favorite game – it’s pretty much the only one I’ve played since I got it. With the promise of even better stuff available on the second go-through, and some sweet zombie fueled DLC available by the end of year, this is more than worth it’s $60 entry fee.

 
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Entry 0208

01 Aug
The Middleman - Complete Series

The Middleman - Complete Series

The Closed Caption Conundrum

or

Middleman Middlereview Middlemaddness

My copy of the Middleman DVD box set from Shout! Factor finally arrived yesterday, and after much anticipation (and drooling over the intricate packaging) Nadia and I watched the first episode (“The Pilot Episode Sanction”), and it was greatly enjoyed… By me. She also liked it, but not quite as much as I did. Not because she didn’t enjoy it, or think it funny or a great show (she compared it, favorably, to Firefly, which is bot a major plus and some major nerd cred right there), but because of the language barrier.

Which brings me to the point of this posting: Why is it so damn hard to get Closed Captioning working while playing back a DVD? Shout!, for whatever reason, decided it would be better to have the captions on this set as Closed Captions, instead of subtitles. I’m not sure why this is – subtitles are simple to use from a consumer standpoint, and universally supported from a player standpoint. But CC? Not so much.

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Entry 0196

09 Jun

Been playing a lot of inFamous on the PS3, and loving it. The story isn’t revolutionary, but it is fun and engaging. There are a couple of twists, but it’s not the story… The gameplay is just damn compelling and addicting. Seriously, while playing I will continue to play until the battery in the controller is dead… It’s like digital crack.

Kind of like Crackdown, or Saints Row 2, I suppose. A sort of “One more mission, okay, one more mission, really, I mean it this time, just one more… You know what? I’ll just play another hour or – it’s what time?! Well, one more mission won’t hurt” logic starts running through my head. I can kill hours doing almost nothing in the game, and enjoy it all.
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