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Posts Tagged ‘lava’

Entry 0227

18 Nov

An Open Letter to Gaming Blogs -

I think you’ve spent more than enough time bemoaning the sad, sad fate of the DJ Hero game from Activision. Yes, it looks like a neat game with a cool concept and a solid peripheral, and sure – it costs more than it probably should, but it flopped just like we all knew it would. Frankly, the only people who are surprised are you. So, you know, stop writing stories wondering why it flopped!

Not the boxart

Not the boxart

Do you want to know why it was an epic fail? Fine, it’s really simple: No one wants to be a fucking DJ.

There, that wasn’t that hard, was it? It has nothing to do with it costing over a hundred bucks, it has nothing to do with people being “burned out” on the music genre, or the plastic toy instrument genre. It has nothing to do with folks being unable to find a place to store the deck… Hell, it doesn’t even have anything to do with the music included, or the lack of interesting multiplayer.

People simply just do not want to be a damn DJ. Read the rest of this entry »

 
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Entry 0175

24 Feb

But how?

But how?


As children – and sometimes as adults – we’ve all probably played the game “The Floor is X”, where X is some unsafe substance that will kill you. In my case, the substance was almost always lava, although occasionally it was quicksand or just the empty void of deep space.

The object of this “game” – such as it is – was to survive by not touching the floor. Maybe you had to get out of the room (volcano/jungle/spaceship), maybe you just had to stay put for rescue (a lonely prospect for only children), and the only way to move about the floor was via climbing furniture, jumping from thrown cushion to cushion, or even stepping on stuffed animals that might be cluttering up the room.

I probably didn’t have to go into so much detail – this game seems pretty universal, but I wanted to be sure terms were clear before I got to the meat of this post: How, and where, did this game start?
Read the rest of this entry »

 
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